Bestiary · Construct

PR 8

Bone Golem

A bone golem is a construct assembled from ossuary bone, chosen for length and set into a frame. It has no memory to appeal to and no individual in it to release.

Bone Golem, drawn at Large scale
Physiology
Construct, Undead
Size
Large
Speed
30 ft.
Armor class
17 (lashed bone plate)
Hit points
119 (14d10 + 42)
Proficiency
+3
  • STR 20 +5 save +5
  • DEX 11 +0 save +0
  • CON 16 +3 save +3
  • INT 3 -4 save -4
  • WIS 10 +0 save +0
  • CHA 1 -5 save -5
Passive Perception
10
Senses
darkvision 60 ft.
Languages
None
Damage resistances
necrotic, piercing, slashing
Damage immunities
poison, psychic
Condition immunities
charmed , exhausted , frightened , paralyzed , petrified , poisoned
Found in
Settlement

Traits

  • Constructed

    Does not require air, food, drink or sleep.

  • Reassemble

    At the start of its turn, if the golem has taken bludgeoning damage since its last turn it regains no hit points. Otherwise it regains 10 hit points by pulling bone from the ground around it, so long as it is standing on remains.

Actions

  • Multiattack

    The golem makes two Bone Fist attacks.

  • Bone Fist

    +8 to hit · reach 5 ft.

    2d10 + 5 bludgeoning damage

    A blow from a bundle of femurs on a long arm.

  • Rib Cage

    The golem opens its torso around a Medium or smaller creature it has Grappled. The target is Restrained and takes 2d6 necrotic damage at the start of each of the golem's turns.

  • Shard Burst

    DC 14 Dexterity save

    The golem sheds splinters. Each creature within 10 feet makes a Dexterity saving throw, taking 3d6 piercing damage on a failure and half as much on a success.