Bone Golem
A bone golem is a construct assembled from ossuary bone, chosen for length and set into a frame. It has no memory to appeal to and no individual in it to release.
- Physiology
- Construct, Undead
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 17 (lashed bone plate)
- Hit points
- 119 (14d10 + 42)
- Proficiency
- +3
- STR 20 +5 save +5
- DEX 11 +0 save +0
- CON 16 +3 save +3
- INT 3 -4 save -4
- WIS 10 +0 save +0
- CHA 1 -5 save -5
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- None
- Damage resistances
- necrotic, piercing, slashing
- Damage immunities
- poison, psychic
- Found in
- Settlement
Traits
-
Constructed
Does not require air, food, drink or sleep.
-
Reassemble
At the start of its turn, if the golem has taken bludgeoning damage since its last turn it regains no hit points. Otherwise it regains 10 hit points by pulling bone from the ground around it, so long as it is standing on remains.
Actions
-
Multiattack
The golem makes two Bone Fist attacks.
-
Bone Fist
+8 to hit · reach 5 ft.
2d10 + 5 bludgeoning damage
A blow from a bundle of femurs on a long arm.
-
Rib Cage
The golem opens its torso around a Medium or smaller creature it has Grappled. The target is Restrained and takes 2d6 necrotic damage at the start of each of the golem's turns.
-
Shard Burst
DC 14 Dexterity save
The golem sheds splinters. Each creature within 10 feet makes a Dexterity saving throw, taking 3d6 piercing damage on a failure and half as much on a success.