Bronze Statue
Bronze statues are set as wardens and told one condition. They hold the pose for centuries, and the people who set them are rarely around to say what the condition was.
- Physiology
- Construct
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 17 (bronze)
- Hit points
- 104 (11d10 + 44)
- Proficiency
- +3
- STR 20 +5 save +5
- DEX 9 -1 save -1
- CON 19 +4 save +4
- INT 3 -4 save -4
- WIS 11 +0 save +0
- CHA 5 -3 save -3
- Passive Perception
- 10
- Senses
- blindsight 60 ft.
- Languages
- None
- Damage resistances
- bludgeoning, piercing, slashing
- Damage immunities
- poison, psychic
- Found in
- Settlement
Traits
-
False Appearance
While motionless it is indistinguishable from an ordinary statue.
-
Constructed
Does not require air, food, drink or sleep.
-
One Condition
Knows the single instruction it was set with and will not act outside it, whatever it is offered.
Actions
-
Fist
+8 to hit · reach 5 ft.
4d8 + 5 bludgeoning damage
A punch from a bronze fist.
-
Trample
DC 15 Dexterity save
The statue moves up to its speed in a straight line. Each creature in its path makes a Dexterity saving throw, taking 3d10 bludgeoning damage on a failure and half as much on a success.