Clay Golem
Clay golems are made by whoever has read a Manual of Golems and has a month to spare. They guard what they were told to guard. A badly damaged one can go berserk and stop obeying its maker.
- Physiology
- Construct
- Size
- Large
- Speed
- 20 ft.
- Armor class
- 16 (fired clay)
- Hit points
- 161 (17d10 + 68)
- Proficiency
- +4
- STR 20 +5 save +5
- DEX 9 -1 save -1
- CON 18 +4 save +4
- INT 3 -4 save -4
- WIS 8 -1 save -1
- CHA 1 -5 save -5
- Passive Perception
- 9
- Senses
- darkvision 60 ft.
- Languages
- None
- Damage immunities
- acid, poison, psychic
- Found in
- Settlement
Traits
-
Acid Absorption
Whenever it takes acid damage, it takes no damage and instead regains hit points equal to the acid damage dealt.
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Berserk
Whenever it starts its turn with 60 hit points or fewer, roll a d6. On a 6, it goes berserk: on each of its turns it attacks the nearest creature it can see, and it stays berserk until it is destroyed or regains all its hit points.
-
Immutable Form
Immune to any spell or effect that would alter its form.
-
Magic Resistance
Has advantage on saving throws against spells and other magical effects.
-
Unarmored Hide
Nonmagical bludgeoning, piercing and slashing damage dealt to it is halved.
Actions
-
Multiattack
The golem makes two Slam attacks.
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Slam
+9 to hit · reach 5 ft.
3d10 + 5 bludgeoning damage
A creature hit has its hit point maximum reduced by the damage taken, until it is restored by a Greater Restoration spell or similar magic. A creature dies if this reduces its hit point maximum to 0.
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Haste Bonus action
Until the end of its next turn, the golem gains a +2 bonus to Armor Class, has advantage on Dexterity saving throws, and can make one additional Slam attack when it takes the Attack action. It cannot use this again until it has finished a short or long rest.