Bestiary · Construct

PR 9

Clay Golem

Clay golems are made by whoever has read a Manual of Golems and has a month to spare. They guard what they were told to guard. A badly damaged one can go berserk and stop obeying its maker.

Clay Golem, drawn at Large scale
Physiology
Construct
Size
Large
Speed
20 ft.
Armor class
16 (fired clay)
Hit points
161 (17d10 + 68)
Proficiency
+4
  • STR 20 +5 save +5
  • DEX 9 -1 save -1
  • CON 18 +4 save +4
  • INT 3 -4 save -4
  • WIS 8 -1 save -1
  • CHA 1 -5 save -5
Passive Perception
9
Senses
darkvision 60 ft.
Languages
None
Damage immunities
acid, poison, psychic
Condition immunities
charmed , exhausted , frightened , paralyzed , petrified , poisoned
Found in
Settlement

Traits

  • Acid Absorption

    Whenever it takes acid damage, it takes no damage and instead regains hit points equal to the acid damage dealt.

  • Berserk

    Whenever it starts its turn with 60 hit points or fewer, roll a d6. On a 6, it goes berserk: on each of its turns it attacks the nearest creature it can see, and it stays berserk until it is destroyed or regains all its hit points.

  • Immutable Form

    Immune to any spell or effect that would alter its form.

  • Magic Resistance

    Has advantage on saving throws against spells and other magical effects.

  • Unarmored Hide

    Nonmagical bludgeoning, piercing and slashing damage dealt to it is halved.

Actions

  • Multiattack

    The golem makes two Slam attacks.

  • Slam

    +9 to hit · reach 5 ft.

    3d10 + 5 bludgeoning damage

    A creature hit has its hit point maximum reduced by the damage taken, until it is restored by a Greater Restoration spell or similar magic. A creature dies if this reduces its hit point maximum to 0.

  • Haste Bonus action

    Until the end of its next turn, the golem gains a +2 bonus to Armor Class, has advantage on Dexterity saving throws, and can make one additional Slam attack when it takes the Attack action. It cannot use this again until it has finished a short or long rest.