Bestiary · Construct

PR 7

Coal Construct

The coal construct is older than the powered frames that replaced it and still stands in the halls it was built for, because newer frames fail when the power is out. It burns whatever is shoveled into it and runs about eighteen hours on a full grate. After twelve hours without fuel it takes combustible material from any creature carrying it.

Coal Construct, drawn at Large scale
Physiology
Construct
Size
Large
Speed
25 ft.
Armor class
18 (plate and rivet)
Hit points
138 (12d10 + 72)
Proficiency
+3
  • STR 22 +6 save +6
  • DEX 8 -1 save -1
  • CON 22 +6 save +6
  • INT 3 -4 save -4
  • WIS 10 +0 save +0
  • CHA 1 -5 save -5
Passive Perception
10
Senses
darkvision 60 ft.
Languages
understands Dwarvish
Damage resistances
bludgeoning, piercing, slashing
Damage immunities
fire, poison, psychic
Condition immunities
charmed , exhausted , frightened , paralyzed , petrified , poisoned
Found in
Subterranean

Traits

  • Stoked

    While the grate is lit, a creature that ends its turn within 5 feet takes 1d10 fire damage. Twelve hours without fuel drops it to half its speed. Eighteen hours without fuel stops it until it is lit again.

  • Immutable Form

    Immune to any effect that would alter its form.

  • Fuel Hunger

    When it has gone twelve hours without fuel, it takes combustible material from any creature carrying it and treats that creature as hostile until it has taken it.

Actions

  • Multiattack

    The construct makes two Slam attacks.

  • Slam

    +9 to hit · reach 5 ft.

    2d6 + 6 bludgeoning damage

    While the grate is lit, a hit deals an extra 1d8 fire damage.

  • Vent

    The construct vents a 15-foot cone of burning ash. Each creature in it makes a DC 17 Dexterity saving throw, taking 6d6 fire damage and gaining the Burning condition on a failure, or half as much damage on a success. It recharges after a short rest.