Bestiary · Humanoid

Human PR 3

Echelon Corporation Engineer

Echelon's power is infrastructure ownership, and an engineer keeps that infrastructure earning. Engineers work the refineries and extraction sites of Aurelion's Belt in vacuum-rated suits, under a budget and a deadline with a penalty clause on both. An engineer knows the shutoff for every Echelon-built system on the site.

Echelon Corporation
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
15 (rated work suit)
Hit points
65 (10d8 + 20)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 15 +2 save +2
  • CON 14 +2 save +2
  • INT 17 +3 save +5
  • WIS 14 +2 save +2
  • CHA 12 +1 save +1
Skills
Technology +5 , Investigation +5 , Piloting +4
Passive Perception
12
Languages
Common, Axiom Binary
Condition immunities
decompressed
Found in
Aurelion's Belt , Station Interior

Equipment

Traits

  • Rated for Vacuum

    Immune to the Decompressed condition and carries 4 hours of air.

  • Shutoff Access

    Can disable any Echelon-built system it can reach with an Intelligence (Technology) check against its save DC.

Actions

  • Cutting Torch

    +4 to hit · Plasma Cutting Torch · reach 5 ft.

    2d6 + 2 fire damage

    Two attacks.

  • System Failure Reaction

    When a creature within 30 feet uses an Echelon-built system, door, lift or emplacement, that system fails until the end of the engineer's next turn.