Echelon Corporation Engineer
Echelon's power is infrastructure ownership, and an engineer keeps that infrastructure earning. Engineers work the refineries and extraction sites of Aurelion's Belt in vacuum-rated suits, under a budget and a deadline with a penalty clause on both. An engineer knows the shutoff for every Echelon-built system on the site.
Echelon Corporation- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15 (rated work suit)
- Hit points
- 65 (10d8 + 20)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 15 +2 save +2
- CON 14 +2 save +2
- INT 17 +3 save +5
- WIS 14 +2 save +2
- CHA 12 +1 save +1
- Skills
- Technology +5 , Investigation +5 , Piloting +4
- Passive Perception
- 12
- Languages
- Common, Axiom Binary
- Condition immunities
- decompressed
- Found in
- Aurelion's Belt , Station Interior
Equipment
Traits
-
Rated for Vacuum
Immune to the Decompressed condition and carries 4 hours of air.
-
Shutoff Access
Can disable any Echelon-built system it can reach with an Intelligence (Technology) check against its save DC.
Actions
-
Cutting Torch
+4 to hit · Plasma Cutting Torch · reach 5 ft.
2d6 + 2 fire damage
Two attacks.
-
System Failure Reaction
When a creature within 30 feet uses an Echelon-built system, door, lift or emplacement, that system fails until the end of the engineer's next turn.