Bestiary · Draconian

PR 16

Elder Crystal Dragon

The eldest crystals live in the depths of the Crystal Sanctuary, and those who can reach one consult it as an oracle. Each has its own hue and keeps a hoard of gems.

Physiology
Draconian
Size
Gargantuan
Speed
40 ft., fly 80 ft.
Armor class
20 (ancient scale)
Hit points
277 (15d20 + 120)
Proficiency
+5
  • STR 27 +8 save +8
  • DEX 10 +0 save +5
  • CON 27 +8 save +13
  • INT 20 +5 save +5
  • WIS 18 +4 save +9
  • CHA 23 +6 save +11
Skills
Perception +9 , Stealth +5 , Insight +9
Passive Perception
19
Senses
blindsight 60 ft., darkvision 120 ft., telepathy 240 ft.
Languages
Common, Draconic
Damage resistances
psychic
Damage immunities
radiant
Found in
Subterranean , Rift Breach , Settlement

Spells

Channels with WIS. Save DC 17, spell attack +9 .

Shapes crystal and stone with Earth-Rifting, and settles most disputes by speaking into the minds involved.

Traits

  • Frightful Presence

    Each hostile creature within 60 feet that can see the dragon makes a Wisdom saving throw against its save DC or is Frightened for 1 minute.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Refracting Hide

    Ranged attacks that deal radiant or lightning damage have disadvantage against it.

Actions

  • Multiattack

    The dragon uses Frightful Presence, then makes one Bite attack, two Claw attacks and one Tail attack.

  • Bite

    +13 to hit · reach 15 ft.

    2d12 + 8 piercing damage

    A bite from the dragon's jaws.

  • Claw

    +13 to hit · reach 10 ft.

    2d8 + 8 slashing damage

    A claw strike from the dragon's forelimb.

  • Tail

    +13 to hit · reach 20 ft.

    2d10 + 8 bludgeoning damage

    A strike from the dragon's tail.

  • Refraction Breath

    DC 21 Dexterity save

    The dragon exhales in a 90-foot cone. Each creature in it makes a Dexterity saving throw, taking 20d6 radiant damage on a failure and half as much on a success. A creature that fails is also Blinded until the end of its next turn. Recharges on a roll of 5 or 6 on a d6 at the start of the dragon's turn.

  • Wing Attack Legendary

    DC 21 Dexterity save

    The dragon beats its wings. Each creature within 15 feet makes a Dexterity saving throw, taking 2d6 + 8 bludgeoning damage and falling Prone on a failure. The dragon then flies up to half its speed.

  • Channel Legendary

    The dragon casts one of its at-will spells. This costs two legendary actions.