Elder Wyrm
Elder wyrms are gargantuan draconians that live deep under a single range, and their burrowing shapes it over time. They surface rarely, and a surfacing is first logged as a seismic event.
- Physiology
- Draconian
- Size
- Gargantuan
- Speed
- 30 ft., burrow 60 ft.
- Armor class
- 20 (ancient plate)
- Hit points
- 227 (13d20 + 91)
- Proficiency
- +5
- STR 26 +8 save +13
- DEX 11 +0 save +0
- CON 24 +7 save +12
- INT 14 +2 save +2
- WIS 16 +3 save +8
- CHA 15 +2 save +2
- Skills
- Perception +8
- Passive Perception
- 18
- Senses
- tremorsense 180 ft., blindsight 60 ft.
- Languages
- Draconic, Primordial
- Damage resistances
- bludgeoning, piercing, slashing
- Damage immunities
- acid
- Condition immunities
- blinded , prone , frightened
- Found in
- Subterranean , Lower Atmosphere
Traits
-
Legendary Resistance
Twice per day, when it fails a saving throw, it may choose to succeed instead.
-
Siege Frame
Deals double damage to objects and structures.
Actions
-
Bite
+13 to hit · reach 20 ft.
3d12 + 8 piercing damage
Two attacks. A Large or smaller creature hit by both is held in the jaws and Restrained.
-
Swallow
DC 20 Dexterity save
One Large or smaller creature the wyrm hit this turn is swallowed on a failed save, taking 6d6 acid damage at the start of each of the wyrm's turns.
-
Coil Legendary
+13 to hit · reach 20 ft.
3d10 + 8 bludgeoning damage
The wyrm attacks one creature it can see with a coil of its body.
-
Shifting Ground Reaction
DC 21 Dexterity save
When a creature within 60 feet standing on rock or soil hits the wyrm, that creature makes a Dexterity saving throw or falls Prone and slides 15 feet toward the wyrm.
-
Coil Legendary
The wyrm attacks one creature it can see with a coil of its body.
-
Subside Legendary
The wyrm burrows up to half its speed. It leaves no opening behind it and provokes no opportunity attacks.
-
Seismic Event Legendary
DC 20 Constitution save
Costs two legendary actions. Every creature within 60 feet touching the ground makes a Constitution saving throw or takes 4d10 thunder damage and is Deafened until the end of its next turn.