Bestiary · Humanoid

Human PR 13

ESC Interdiction Unit

Interdiction operators are deniable Corps assets given objectives instead of warrants. Echelon does not confirm the program exists, and the Corps stations that host them log them as maintenance contractors.

Echelon Corporation
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
20 (stealth-rated powered plate)
Hit points
229 (27d8 + 108)
Proficiency
+5
  • STR 18 +4 save +4
  • DEX 21 +5 save +10
  • CON 19 +4 save +9
  • INT 17 +3 save +8
  • WIS 18 +4 save +9
  • CHA 14 +2 save +2
Skills
Stealth +15 , Perception +9 , Investigation +8 , Technology +8 , Athletics +9
Passive Perception
19
Senses
truesight 30 ft., darkvision 120 ft.
Languages
Common, Axiom Binary, Federation Standard, Low Aurelian, Meridian Cant
Damage resistances
radiant, lightning
Condition immunities
decompressed , frightened , charmed
Found in
Station Interior , Echelon Prime

Equipment

Traits

  • Legendary Resistance

    Twice per day, when the unit fails a saving throw, it can choose to succeed instead.

  • Unrecorded

    The unit cannot be identified by any record, and any attempt to trace it returns a maintenance contract instead.

  • Adaptive Camouflage

    While it has not attacked since its last turn, it is heavily obscured to sight and Perception checks to notice it have disadvantage.

Actions

  • Interdiction Carbine

    +10 to hit · ESC Interdiction Carbine · long range

    2d8 + 5 kinetic damage

    The unit makes three Interdiction Carbine attacks. If two or more hit the same creature, the third can be redirected to any other creature within 15 feet of it at no penalty.

  • Terminate

    DC 18 Constitution save

    One creature within 60 feet takes 12d8 kinetic damage on a failed save, or half as much on a success. Against a creature that has not yet acted this combat the damage is doubled.

  • Break Contact Reaction

    When the unit is hit by an attack, or a creature attempts to record, photograph, scan or otherwise fix its identity, the unit takes half damage from the attack, moves up to 30 feet without provoking opportunity attacks, and becomes heavily obscured until the end of its next turn.

  • Reacquire Legendary

    The unit moves up to half its speed and regains the benefit of Adaptive Camouflage even though it attacked this round.

  • Suppress Legendary

    The unit fires one shot with the Interdiction Carbine.

  • Close the File Legendary

    Costs two legendary actions. The unit fires one Terminate at a creature that has not yet acted this combat.