Bestiary · Elemental

PR 5

Fire Elemental

Fire elementals are Large masses of living flame that ignite any flammable material they pass. Shipboard containment protocol for one is to seal and vent the compartment.

Fire Elemental, drawn at Large scale
Physiology
Elemental
Size
Large
Speed
50 ft.
Armor class
15
Hit points
95 (10d10 + 40)
Proficiency
+3
  • STR 14 +2 save +2
  • DEX 19 +4 save +7
  • CON 18 +4 save +4
  • INT 6 -2 save -2
  • WIS 10 +0 save +0
  • CHA 7 -2 save -2
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Primordial
Damage resistances
bludgeoning, piercing, slashing
Damage immunities
fire, poison
Damage vulnerabilities
cold
Condition immunities
exhausted , grappled , paralyzed , poisoned , prone , restrained , unconscious
Found in
Volcanic Field , Station Interior

Traits

  • Fire Form

    A creature that touches it or hits it with a melee attack takes 2d6 fire damage. It sets alight anything flammable it passes.

  • Water Susceptibility

    Takes 2 cold damage for every gallon of water splashed on it.

Actions

  • Touch

    +7 to hit · reach 5 ft.

    2d8 + 4 fire damage

    Two attacks. Anything flammable a creature hit is wearing or carrying catches fire.

  • Vent the Compartment Reaction

    When the fire elemental takes cold damage or is splashed with water, every creature within 10 feet takes 3d6 fire damage. The elemental then takes the triggering damage as normal.