Fire Elemental
Fire elementals are Large masses of living flame that ignite any flammable material they pass. Shipboard containment protocol for one is to seal and vent the compartment.
- Physiology
- Elemental
- Size
- Large
- Speed
- 50 ft.
- Armor class
- 15
- Hit points
- 95 (10d10 + 40)
- Proficiency
- +3
- STR 14 +2 save +2
- DEX 19 +4 save +7
- CON 18 +4 save +4
- INT 6 -2 save -2
- WIS 10 +0 save +0
- CHA 7 -2 save -2
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Primordial
- Damage resistances
- bludgeoning, piercing, slashing
- Damage immunities
- fire, poison
- Damage vulnerabilities
- cold
- Condition immunities
- exhausted , grappled , paralyzed , poisoned , prone , restrained , unconscious
- Found in
- Volcanic Field , Station Interior
Traits
-
Fire Form
A creature that touches it or hits it with a melee attack takes 2d6 fire damage. It sets alight anything flammable it passes.
-
Water Susceptibility
Takes 2 cold damage for every gallon of water splashed on it.
Actions
-
Touch
+7 to hit · reach 5 ft.
2d8 + 4 fire damage
Two attacks. Anything flammable a creature hit is wearing or carrying catches fire.
-
Vent the Compartment Reaction
When the fire elemental takes cold damage or is splashed with water, every creature within 10 feet takes 3d6 fire damage. The elemental then takes the triggering damage as normal.