Bestiary · Undead

Ghoul PR 3

Ghoul Crawler

Decades in soft grave ground flatten the spine and build up the arms. A ghoul crawler that comes out of a collapsed vault moves faster on its hands over broken stone than a person runs on level floor. It works the low ground, under benches, along a ditch bottom and through the gap beneath a raised walkway.

Ghoul Crawler, drawn at Medium scale
Physiology
Undead, Humanoid
Size
Medium
Speed
40 ft., climb 40 ft.
Armor class
14
Hit points
71 (11d8 + 22)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 17 +3 save +3
  • CON 15 +2 save +2
  • INT 7 -2 save -2
  • WIS 11 +0 save +0
  • CHA 6 -2 save -2
Skills
Athletics +4 , Stealth +5
Passive Perception
10
Senses
darkvision 90 ft.
Languages
Common; understands Common
Damage immunities
poison
Condition immunities
charmed , exhausted , poisoned
Found in
Settlement

Traits

  • Low Ground

    The crawler has advantage on Stealth checks while Prone or in a space no more than 3 feet high and can move at full speed while Prone.

  • Surprise Strike

    The crawler's first attack against a creature that has not seen it deals an extra 2d8 damage.

Actions

  • Multiattack

    Makes two claw attacks.

  • Claw

    +5 to hit · reach 5 ft.

    2d6 + 3 slashing damage

    The target makes a DC 13 Constitution save or is Paralyzed for 1 minute, repeating the save at the end of each of its turns.

  • Bite

    +4 to hit · reach 5 ft.

    2d8 + 2 piercing damage