Ghoul Crawler
Decades in soft grave ground flatten the spine and build up the arms. A ghoul crawler that comes out of a collapsed vault moves faster on its hands over broken stone than a person runs on level floor. It works the low ground, under benches, along a ditch bottom and through the gap beneath a raised walkway.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 40 ft., climb 40 ft.
- Armor class
- 14
- Hit points
- 71 (11d8 + 22)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 17 +3 save +3
- CON 15 +2 save +2
- INT 7 -2 save -2
- WIS 11 +0 save +0
- CHA 6 -2 save -2
- Skills
- Athletics +4 , Stealth +5
- Passive Perception
- 10
- Senses
- darkvision 90 ft.
- Languages
- Common; understands Common
- Damage immunities
- poison
- Found in
- Settlement
Traits
-
Low Ground
The crawler has advantage on Stealth checks while Prone or in a space no more than 3 feet high and can move at full speed while Prone.
-
Surprise Strike
The crawler's first attack against a creature that has not seen it deals an extra 2d8 damage.
Actions
-
Multiattack
Makes two claw attacks.
-
Claw
+5 to hit · reach 5 ft.
2d6 + 3 slashing damage
The target makes a DC 13 Constitution save or is Paralyzed for 1 minute, repeating the save at the end of each of its turns.
-
Bite
+4 to hit · reach 5 ft.
2d8 + 2 piercing damage