Bestiary · Construct

PR 3

Gourd Golem

A gourd golem is a frame stuffed with a season's straw and topped with a hollowed, cut gourd. It animates when it is left standing over a field through the turn of the year with a light burning in the head. It keeps guarding the field and treats any creature that enters it as an intruder.

Gourd Golem, drawn at Medium scale
Physiology
Construct, Plant
Size
Medium
Speed
30 ft.
Armor class
14
Hit points
75 (10d8 + 30)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 11 +0 save +0
  • CON 16 +3 save +3
  • INT 5 -3 save -3
  • WIS 12 +1 save +1
  • CHA 6 -2 save -2
Passive Perception
11
Senses
darkvision 60 ft.
Languages
None
Damage resistances
piercing, slashing
Damage immunities
poison, psychic
Damage vulnerabilities
fire
Condition immunities
charmed , exhausted , frightened , poisoned
Found in
Farmland , Settlement

Traits

  • False Appearance

    Cannot be told from a scarecrow while motionless. A creature that has not seen it move has disadvantage on Perception checks to notice it.

  • Candle Revival

    While the candle in the gourd burns, it re-forms in a day if destroyed. Putting the candle out ends it.

Actions

  • Multiattack

    Makes two sickle attacks.

  • Harvest Sickle

    +5 to hit · reach 5 ft.

    2d6 + 3 slashing damage

  • Terrifying Grin

    Each creature within 30 feet that can see it makes a DC 13 Wisdom save or is Frightened for 1 minute, repeating the save at the end of each of its turns.