Gourd Golem
A gourd golem is a frame stuffed with a season's straw and topped with a hollowed, cut gourd. It animates when it is left standing over a field through the turn of the year with a light burning in the head. It keeps guarding the field and treats any creature that enters it as an intruder.
- Physiology
- Construct, Plant
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14
- Hit points
- 75 (10d8 + 30)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 11 +0 save +0
- CON 16 +3 save +3
- INT 5 -3 save -3
- WIS 12 +1 save +1
- CHA 6 -2 save -2
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- None
- Damage resistances
- piercing, slashing
- Damage immunities
- poison, psychic
- Damage vulnerabilities
- fire
- Condition immunities
- charmed , exhausted , frightened , poisoned
- Found in
- Farmland , Settlement
Traits
-
False Appearance
Cannot be told from a scarecrow while motionless. A creature that has not seen it move has disadvantage on Perception checks to notice it.
-
Candle Revival
While the candle in the gourd burns, it re-forms in a day if destroyed. Putting the candle out ends it.
Actions
-
Multiattack
Makes two sickle attacks.
-
Harvest Sickle
+5 to hit · reach 5 ft.
2d6 + 3 slashing damage
-
Terrifying Grin
Each creature within 30 feet that can see it makes a DC 13 Wisdom save or is Frightened for 1 minute, repeating the save at the end of each of its turns.