Bestiary · Humanoid

HDF Sergeant

Sergeants run a squad drawn across member-system lines and translate between three sets of doctrine in the field. The HDF promotes on that ability more than on marksmanship.

Halcyion Federation
HDF Sergeant, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
16 (reinforced mesh and shield)
Hit points
65 (10d8 + 20)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 16 +3 save +3
  • CON 15 +2 save +4
  • INT 13 +1 save +1
  • WIS 14 +2 save +4
  • CHA 13 +1 save +1
Skills
Perception +4 , Technology +3 , Insight +4
Passive Perception
14
Languages
Common, Federation Standard
Condition immunities
decompressed
Found in
The Halcyion Sector

Equipment

Traits

  • Hold the Line

    Allies within 30 feet that can hear the sergeant have advantage on saving throws against being Frightened.

Actions

  • Assault Rifle

    +5 to hit · long range

    1d10 + 3 ballistic damage

    The sergeant makes two Assault Rifle attacks.

  • Covering Order Bonus action

    One ally within 30 feet uses its reaction to move up to half its speed without provoking opportunity attacks.

  • Repeat the Call Reaction

    When an ally within 30 feet fails a saving throw or is about to be hit by an attack, that ally rerolls the save, or gains a +2 bonus to Armor Class against the attack.