HDF Sergeant
Sergeants run a squad drawn across member-system lines and translate between three sets of doctrine in the field. The HDF promotes on that ability more than on marksmanship.
Halcyion Federation
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (reinforced mesh and shield)
- Hit points
- 65 (10d8 + 20)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 16 +3 save +3
- CON 15 +2 save +4
- INT 13 +1 save +1
- WIS 14 +2 save +4
- CHA 13 +1 save +1
- Skills
- Perception +4 , Technology +3 , Insight +4
- Passive Perception
- 14
- Languages
- Common, Federation Standard
- Condition immunities
- decompressed
- Found in
- The Halcyion Sector
Equipment
Traits
-
Hold the Line
Allies within 30 feet that can hear the sergeant have advantage on saving throws against being Frightened.
Actions
-
Assault Rifle
+5 to hit · long range
1d10 + 3 ballistic damage
The sergeant makes two Assault Rifle attacks.
-
Covering Order Bonus action
One ally within 30 feet uses its reaction to move up to half its speed without provoking opportunity attacks.
-
Repeat the Call Reaction
When an ally within 30 feet fails a saving throw or is about to be hit by an attack, that ally rerolls the save, or gains a +2 bonus to Armor Class against the attack.