Bestiary · Construct

PR 16

Iron Golem

Iron golems guard places that were meant to stay closed: Mythar vault doors, Covenant reliquaries, and the deep levels of estates that predate the Ascendancy. They breathe poison gas and absorb fire damage.

Iron Golem, drawn at Large scale
Physiology
Construct
Size
Large
Speed
30 ft.
Armor class
20 (iron body)
Hit points
283 (27d10 + 135)
Proficiency
+5
  • STR 24 +7 save +7
  • DEX 9 -1 save -1
  • CON 20 +5 save +5
  • INT 3 -4 save -4
  • WIS 11 +0 save +0
  • CHA 1 -5 save -5
Passive Perception
10
Senses
darkvision 120 ft.
Languages
None
Damage immunities
fire, poison, psychic
Condition immunities
charmed , exhausted , frightened , paralyzed , petrified , poisoned
Found in
Settlement

Traits

  • Fire Absorption

    Whenever it takes fire damage, it takes no damage and instead regains hit points equal to the fire damage dealt.

  • Immutable Form

    Immune to any spell or effect that would alter its form.

  • Magic Resistance

    Has advantage on saving throws against spells and other magical effects.

  • Unarmored Hide

    Nonmagical bludgeoning, piercing and slashing damage dealt to it is halved.

Actions

  • Multiattack

    The golem makes two Slam attacks, or one Slam attack and one Sword attack.

  • Slam

    +12 to hit · reach 5 ft.

    5d8 + 7 bludgeoning damage

    A slam from an iron fist.

  • Sword

    +12 to hit · reach 10 ft.

    4d10 + 7 slashing damage

    An iron blade that is part of the arm.

  • Poison Breath

    DC 18 Constitution save

    Exhales poison gas in a 60-foot cone. Each creature in the cone must make a Constitution saving throw, taking 10d8 poison damage on a failed save or half as much on a successful one. It cannot breathe again until it has finished a short or long rest.