Iron Golem
Iron golems guard places that were meant to stay closed: Mythar vault doors, Covenant reliquaries, and the deep levels of estates that predate the Ascendancy. They breathe poison gas and absorb fire damage.
- Physiology
- Construct
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 20 (iron body)
- Hit points
- 283 (27d10 + 135)
- Proficiency
- +5
- STR 24 +7 save +7
- DEX 9 -1 save -1
- CON 20 +5 save +5
- INT 3 -4 save -4
- WIS 11 +0 save +0
- CHA 1 -5 save -5
- Passive Perception
- 10
- Senses
- darkvision 120 ft.
- Languages
- None
- Damage immunities
- fire, poison, psychic
- Found in
- Settlement
Traits
-
Fire Absorption
Whenever it takes fire damage, it takes no damage and instead regains hit points equal to the fire damage dealt.
-
Immutable Form
Immune to any spell or effect that would alter its form.
-
Magic Resistance
Has advantage on saving throws against spells and other magical effects.
-
Unarmored Hide
Nonmagical bludgeoning, piercing and slashing damage dealt to it is halved.
Actions
-
Multiattack
The golem makes two Slam attacks, or one Slam attack and one Sword attack.
-
Slam
+12 to hit · reach 5 ft.
5d8 + 7 bludgeoning damage
A slam from an iron fist.
-
Sword
+12 to hit · reach 10 ft.
4d10 + 7 slashing damage
An iron blade that is part of the arm.
-
Poison Breath
DC 18 Constitution save
Exhales poison gas in a 60-foot cone. Each creature in the cone must make a Constitution saving throw, taking 10d8 poison damage on a failed save or half as much on a successful one. It cannot breathe again until it has finished a short or long rest.