Keth'rassa Bio-Engineer
Keth'rassa colonies are semi-organic structures integrated into tidal ecosystems and reinforced with Astrachoryx shell and coral growth. A bio-engineer cultivates that, and the same skills apply to armor, to hulls and to weapons.
Halcyion Federation- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., swim 40 ft.
- Armor class
- 16 (grown carapace)
- Hit points
- 105 (14d8 + 42)
- Proficiency
- +3
- STR 13 +1 save +1
- DEX 16 +3 save +3
- CON 17 +3 save +6
- INT 19 +4 save +7
- WIS 17 +3 save +3
- CHA 13 +1 save +1
- Skills
- Nature +7 , Technology +7 , Medicine +6 , Investigation +7
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- Istryx, Federation Standard
- Damage resistances
- poison, acid, cold
- Condition immunities
- poisoned
Equipment
Traits
-
Amphibious
The engineer breathes air and water.
-
Cultivate
The engineer grows a barrier, a bridge or a sealed compartment out of coral and shell over 10 minutes. It can do this three times per day.
Actions
-
Bio-Lance
+6 to hit · Istryxian Bio-Lance · reach 10 ft.
4d6 + 3 poison damage
The engineer makes two Bio-Lance attacks.
-
Accelerated Growth
DC 15 Strength save
A 20-foot square within 60 feet erupts in coral. Each creature there takes 8d8 piercing damage and is Restrained on a failed save, or half damage on a success. The growth remains afterward and is structurally sound.
-
Grow the Wall Reaction
When an ally within 30 feet is hit by an attack, the damage is reduced by 3d8 and a 5-foot section of coral barrier remains, with Armor Class 15 and 20 hit points.