Bestiary · Humanoid

Keth'rassa Bio-Engineer

Keth'rassa colonies are semi-organic structures integrated into tidal ecosystems and reinforced with Astrachoryx shell and coral growth. A bio-engineer cultivates that, and the same skills apply to armor, to hulls and to weapons.

Halcyion Federation
Physiology
Humanoid
Size
Medium
Speed
30 ft., swim 40 ft.
Armor class
16 (grown carapace)
Hit points
105 (14d8 + 42)
Proficiency
+3
  • STR 13 +1 save +1
  • DEX 16 +3 save +3
  • CON 17 +3 save +6
  • INT 19 +4 save +7
  • WIS 17 +3 save +3
  • CHA 13 +1 save +1
Skills
Nature +7 , Technology +7 , Medicine +6 , Investigation +7
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Istryx, Federation Standard
Damage resistances
poison, acid, cold
Condition immunities
poisoned
Found in
Coastline , Shallows

Equipment

Traits

  • Amphibious

    The engineer breathes air and water.

  • Cultivate

    The engineer grows a barrier, a bridge or a sealed compartment out of coral and shell over 10 minutes. It can do this three times per day.

Actions

  • Bio-Lance

    +6 to hit · Istryxian Bio-Lance · reach 10 ft.

    4d6 + 3 poison damage

    The engineer makes two Bio-Lance attacks.

  • Accelerated Growth

    DC 15 Strength save

    A 20-foot square within 60 feet erupts in coral. Each creature there takes 8d8 piercing damage and is Restrained on a failed save, or half damage on a success. The growth remains afterward and is structurally sound.

  • Grow the Wall Reaction

    When an ally within 30 feet is hit by an attack, the damage is reduced by 3d8 and a 5-foot section of coral barrier remains, with Armor Class 15 and 20 hit points.