PR
1/2
Minor Earth Elemental
Earth fragments arrive where the tether runs through stone and stay where they land. They are slow, and hard to shift once they have settled.
- Physiology
- Elemental
- Size
- Small
- Speed
- 25 ft., burrow 25 ft.
- Armor class
- 14 (stone body)
- Hit points
- 33 (6d6 + 12)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 8 -1 save -1
- CON 15 +2 save +2
- INT 6 -2 save -2
- WIS 10 +0 save +0
- CHA 7 -2 save -2
- Passive Perception
- 10
- Senses
- tremorsense 60 ft., darkvision 60 ft.
- Languages
- Primordial
- Damage resistances
- bludgeoning, piercing
- Damage immunities
- poison
- Condition immunities
- exhausted , petrified , poisoned , prone , unconscious
- Found in
- Subterranean
Traits
-
Earth Glide
Moves through stone and soil without disturbing it.
Actions
-
Slam
+5 to hit · reach 5 ft.
1d6 + 3 bludgeoning damage
A blow from its stone fist.
-
Into the Floor Reaction
When the minor earth elemental takes damage while touching stone or soil, it glides up to 15 feet through the ground without provoking opportunity attacks and without disturbing the surface.