PR
1/2
Minor Fire Elemental
Fire fragments drift toward fuel and away from water with no more intent than that. Reactor decks accumulate them over years of operation.
- Physiology
- Elemental
- Size
- Small
- Speed
- 30 ft., fly 30 ft. (hover)
- Armor class
- 13
- Hit points
- 31 (7d6 + 7)
- Proficiency
- +2
- STR 9 -1 save -1
- DEX 17 +3 save +3
- CON 13 +1 save +1
- INT 6 -2 save -2
- WIS 10 +0 save +0
- CHA 7 -2 save -2
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Primordial
- Damage immunities
- fire, poison
- Damage vulnerabilities
- cold
- Condition immunities
- grappled , prone , restrained , poisoned , exhausted , unconscious
- Found in
- Station Interior , Subterranean
Traits
-
Ignition
A creature that touches it or hits it with a melee attack takes 3 fire damage.
Actions
-
Touch
+5 to hit · reach 5 ft.
1d6 + 3 fire damage
Whatever it touches keeps burning after it has moved on.
-
Catches Reaction
When a creature within 5 feet hits the minor fire elemental with a melee attack, that creature takes 3 fire damage, and anything flammable it is holding catches fire and burns until it takes an action to put it out.