Bestiary · Elemental

PR 1/2

Minor Fire Elemental

Fire fragments drift toward fuel and away from water with no more intent than that. Reactor decks accumulate them over years of operation.

Physiology
Elemental
Size
Small
Speed
30 ft., fly 30 ft. (hover)
Armor class
13
Hit points
31 (7d6 + 7)
Proficiency
+2
  • STR 9 -1 save -1
  • DEX 17 +3 save +3
  • CON 13 +1 save +1
  • INT 6 -2 save -2
  • WIS 10 +0 save +0
  • CHA 7 -2 save -2
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Primordial
Damage immunities
fire, poison
Damage vulnerabilities
cold
Condition immunities
grappled , prone , restrained , poisoned , exhausted , unconscious
Found in
Station Interior , Subterranean

Traits

  • Ignition

    A creature that touches it or hits it with a melee attack takes 3 fire damage.

Actions

  • Touch

    +5 to hit · reach 5 ft.

    1d6 + 3 fire damage

    Whatever it touches keeps burning after it has moved on.

  • Catches Reaction

    When a creature within 5 feet hits the minor fire elemental with a melee attack, that creature takes 3 fire damage, and anything flammable it is holding catches fire and burns until it takes an action to put it out.