PR
3
Mummy
A mummy is made on purpose, by people who wrote down what it was for. It has been doing that job for four thousand years, and the people who assigned it are long dead.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 20 ft.
- Armor class
- 13
- Hit points
- 58 (9d8 + 18)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 8 -1 save -1
- CON 15 +2 save +2
- INT 6 -2 save -2
- WIS 10 +0 save +2
- CHA 12 +1 save +1
- Skills
- Religion +0 , Perception +2
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common
- Damage immunities
- necrotic, poison
- Damage vulnerabilities
- fire
- Condition immunities
- charmed , exhausted , frightened , paralyzed , poisoned
- Found in
- Settlement
Actions
-
Rotting Fist
+5 to hit · reach 5 ft.
2d6 + 3 bludgeoning damage
A blow from a rotting fist.
-
Necrotic Wound
DC 12 Constitution save
A creature hit by Rotting Fist makes a Constitution saving throw. On a failure it is cursed, cannot regain hit points, and its hit point maximum decreases by 3d6 at the end of each of its turns. The curse lasts until removed.
-
Dreadful Glare
DC 11 Wisdom save
The mummy fixes one creature it can see within 60 feet. The target makes a Wisdom saving throw or is Paralyzed until the end of the mummy's next turn.