Bestiary · Plant

Mycelai Elder

An elder is the oldest mycelai of a colony in a cave system. It negotiates from the record it holds of every exchange the colony has had over the last two centuries.

Mycelai Elder, drawn at Large scale
Physiology
Plant
Size
Large
Speed
20 ft.
Armor class
16 (dense cap)
Hit points
123 (13d10 + 52)
Proficiency
+3
  • STR 18 +4 save +4
  • DEX 10 +0 save +0
  • CON 18 +4 save +4
  • INT 16 +3 save +3
  • WIS 18 +4 save +7
  • CHA 14 +2 save +2
Skills
Medicine +7 , Nature +6 , Insight +7
Passive Perception
14
Senses
darkvision 120 ft.
Languages
understands Sylvan, Common
Damage resistances
poison
Condition immunities
charmed , frightened , poisoned
Found in
Subterranean

Spells

Channels with WIS. Save DC 15, spell attack +7 .

The elder casts through spores. The colony perceives every spell before the target does.

Traits

  • Colony Memory

    The elder has advantage on Intelligence checks about anything that happened within the colony's reach in the last two centuries.

  • Restorative Spores

    Three times per day, one creature within 10 feet of the elder regains 5d8 hit points and is cured of the Poisoned condition.

Actions

  • Fist

    +7 to hit · reach 10 ft.

    2d10 + 4 bludgeoning damage

    The elder makes two Fist attacks.

  • Pacifying Cloud

    DC 15 Constitution save

    Each creature within 30 feet is Incapacitated until the end of its next turn on a failed save.

  • Colony Precedent Reaction

    DC 15 Charisma save

    When a creature within 30 feet makes an offer, a threat or a demand of the colony, the elder recites what happened the last time. That creature makes a Charisma saving throw or is Incapacitated until the end of its next turn.