Mycelai Elder
An elder is the oldest mycelai of a colony in a cave system. It negotiates from the record it holds of every exchange the colony has had over the last two centuries.
- Physiology
- Plant
- Size
- Large
- Speed
- 20 ft.
- Armor class
- 16 (dense cap)
- Hit points
- 123 (13d10 + 52)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 10 +0 save +0
- CON 18 +4 save +4
- INT 16 +3 save +3
- WIS 18 +4 save +7
- CHA 14 +2 save +2
- Skills
- Medicine +7 , Nature +6 , Insight +7
- Passive Perception
- 14
- Senses
- darkvision 120 ft.
- Languages
- understands Sylvan, Common
- Damage resistances
- poison
- Condition immunities
- charmed , frightened , poisoned
- Found in
- Subterranean
Spells
Channels with WIS. Save DC 15, spell attack +7 .
The elder casts through spores. The colony perceives every spell before the target does.
- At will Druidcraft , Spare the Dying
- 3/day each Lesser Restoration , Protection from Poison
- 1/day each Calm Emotions , Speak with Plants
Traits
-
Colony Memory
The elder has advantage on Intelligence checks about anything that happened within the colony's reach in the last two centuries.
-
Restorative Spores
Three times per day, one creature within 10 feet of the elder regains 5d8 hit points and is cured of the Poisoned condition.
Actions
-
Fist
+7 to hit · reach 10 ft.
2d10 + 4 bludgeoning damage
The elder makes two Fist attacks.
-
Pacifying Cloud
DC 15 Constitution save
Each creature within 30 feet is Incapacitated until the end of its next turn on a failed save.
-
Colony Precedent Reaction
DC 15 Charisma save
When a creature within 30 feet makes an offer, a threat or a demand of the colony, the elder recites what happened the last time. That creature makes a Charisma saving throw or is Incapacitated until the end of its next turn.