Bestiary · Aberration

Myr'Khruul Hive Mind

A hive mind is where a Myr'Khruul colony's shared cognition concentrates. It does not move, and every Myr'Khruul within a mile acts on its orders.

Myr'Khruul Hive Mind, drawn at Huge scale
Physiology
Aberration
Size
Huge
Speed
10 ft.
Armor class
18 (membrane and shell)
Hit points
207 (18d12 + 90)
Proficiency
+4
  • STR 16 +3 save +3
  • DEX 12 +1 save +1
  • CON 21 +5 save +5
  • INT 22 +6 save +10
  • WIS 20 +5 save +9
  • CHA 20 +5 save +9
Skills
Arcana +10 , Insight +9 , Perception +9 , Investigation +10
Passive Perception
19
Senses
blindsight 120 ft., truesight 60 ft., telepathy 5280 ft.
Languages
Myr
Damage resistances
bludgeoning, piercing
Damage immunities
psychic
Condition immunities
charmed , frightened , prone , blinded
Found in
Subterranean , Derelict Hull

Spells

Channels with INT. Save DC 18, spell attack +10 .

The hive mind casts without gesture or speech. Its spells are carried outward through the colony.

Traits

  • Colony Command

    Every Myr'Khruul within a mile acts on the hive mind's initiative and cannot be Charmed or Frightened.

  • Legendary Resistance

    Twice per day, when it fails a saving throw, it may choose to succeed instead.

Actions

  • Tendril

    +10 to hit · reach 20 ft.

    3d10 + 6 psychic damage

    Two attacks. A creature hit is Restrained.

  • Dominate

    DC 18 Wisdom save

    One creature within 120 feet is Charmed and acts on the hive mind's orders for one minute on a failed save, repeating the save at the end of each of its turns.

  • Break the Mind

    DC 18 Intelligence save

    Each creature within 60 feet takes 10d8 psychic damage and is Stunned until the end of its next turn on a failed save, or half damage on a success. Recharges on a 5 or 6.

  • Shift the Damage Reaction

    When the hive mind takes damage, one Myr'Khruul of its choice within 60 feet takes the damage instead. If no Myr'Khruul is within 60 feet, this cannot be used.

  • Mind Gag Legendary

    DC 18 Wisdom save

    One creature the hive mind can see within 120 feet makes a Wisdom saving throw or takes 3d8 psychic damage and cannot speak until the end of its next turn.

  • Move the Brood Legendary

    Up to three Myr'Khruul within a mile move up to their speed. They do not need to be able to see anything.

  • One Voice Legendary

    DC 18 Intelligence save

    Costs two legendary actions. Every creature within 60 feet makes an Intelligence saving throw or is Stunned until the end of its next turn.