- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Melee · Self
- Components
- V · S
- Saving Throw
- INT · Half damage and not Stunned.
You open every thread you are holding at once and let it discharge in a 30-foot cone. Each creature in the cone makes an Intelligence saving throw, taking 10d8 psychic damage on a failed save or half as much on a successful one. On a failed save a creature is also Stunned until the end of your next turn. A creature with no mind to reach is unaffected.
At Higher Levels
| Slot | Effect |
|---|---|
| 7th · 11d8 | The damage increases to 11d8. |
| 8th · 12d8 | The damage increases to 12d8. |
| 9th · 13d8 | The damage increases to 13d8. |
The thoughtline line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Whisper
- L2 Mind Bond you came from here
- L3 Relay (long-range)
- L5 Chorus (network)
- L6 Feedback (discharge)
Role
- damage
- control