Necrolich
A necrolich is several minds merged into one vessel, on the reasoning that a shared vessel outlasts separate ones. The merge never settled whose priorities would survive, and the result matches none of them exactly. It speaks of itself in the plural and argues with itself aloud in a fight.
- Physiology
- Undead
- Size
- Medium
- Speed
- 30 ft., fly 30 ft.
- Armor class
- 20
- Hit points
- 304 (32d8 + 160)
- Proficiency
- +6
- STR 13 +1 save +1
- DEX 18 +4 save +4
- CON 20 +5 save +11
- INT 23 +6 save +12
- WIS 19 +4 save +10
- CHA 18 +4 save +4
- Skills
- Arcana +12 , History +12 , Insight +10 , Perception +10
- Passive Perception
- 20
- Senses
- truesight 120 ft.
- Languages
- Common, Netherspeech, Ebon Liturgy, Draconic, Old Valar
- Damage resistances
- cold, lightning, necrotic
- Damage immunities
- poison
- Condition immunities
- charmed , exhausted , frightened , paralyzed , poisoned
- Found in
- Settlement
Traits
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Shifting Priorities
At the start of each of its turns, the necrolich chooses one of three modes and cannot choose the same one twice in a row: its attacks deal an extra 3d6 necrotic damage, it has resistance to all damage, or its save DCs increase by 2.
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Divided Vessels
The necrolich's vessels are distributed. Destroying one reduces its hit point maximum by 40 permanently. It re-forms in ten days unless all of them are destroyed.
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Turn Resistance
The necrolich has advantage on saving throws against any effect that turns undead.
Actions
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Multiattack
The necrolich uses Withering Touch twice, or uses Withering Touch and Grave Call.
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Withering Touch
+12 to hit · reach 5 ft.
4d10 + 6 necrotic damage
The target's hit point maximum is reduced by the damage taken until it finishes a long rest.
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Grave Call
The necrolich raises 2d4 skeletons or 1d4 ghouls from any remains within 60 feet. They act on its initiative and last until destroyed.
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Consuming Word
Each creature in a 40-foot cone makes a DC 20 Constitution save, taking 12d8 necrotic damage on a failure or half as much on a success. A creature reduced to 0 hit points by this rises as a skeleton on the necrolich's next turn.
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Reroll Save Reaction
When the necrolich fails a saving throw, it can reroll and use the second result. It can do this three times a day.