Revenant
A revenant returns with its purpose intact and little else. It remembers the name, the face and the debt, and it reforms each time it is destroyed until its quarry is dead.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (grave-worn plate)
- Hit points
- 102 (12d8 + 48)
- Proficiency
- +3
- STR 20 +5 save +8
- DEX 15 +2 save +2
- CON 19 +4 save +4
- INT 13 +1 save +1
- WIS 16 +3 save +6
- CHA 17 +3 save +6
- Skills
- Perception +6 , Survival +6
- Passive Perception
- 16
- Senses
- darkvision 60 ft.
- Languages
- Common
- Damage resistances
- necrotic, psychic
- Damage immunities
- poison
- Found in
- Settlement
Equipment
Traits
-
Vengeful Tracker
The revenant knows the direction and distance of its quarry anywhere on the same plane and can sense it through any concealment.
-
Will Not Rest
When reduced to 0 hit points, the revenant collapses and reforms fully in 24 hours unless its quarry is dead.
Actions
-
Vengeful Blade
+8 to hit · Longsword · reach 5 ft.
2d8 + 5 slashing damage
The revenant makes two Vengeful Blade attacks. Against its quarry it makes them with advantage.
-
Cut Past Reaction
When a creature that is not its quarry blocks the revenant's path or attacks it, the revenant makes one Vengeful Blade attack against it and moves 10 feet past it.