Bestiary · Draconian

PR 20

Solar Drake

Helios sculpted the Solar Drakes in the image of Ember, the Archon of Fire, to guard the Sunstone and fight the Elementari in The Planar Rapture. The survivors of the Solir's betrayal retreated to high peaks and remote volcanoes, and those who see one take it as an omen of change.

Physiology
Draconian
Size
Gargantuan
Speed
40 ft., fly 120 ft.
Armor class
22 (primordial scale)
Hit points
369 (18d20 + 180)
Proficiency
+6
  • STR 30 +10 save +10
  • DEX 10 +0 save +6
  • CON 30 +10 save +16
  • INT 22 +6 save +6
  • WIS 22 +6 save +12
  • CHA 26 +8 save +14
Skills
Perception +12 , Insight +12
Passive Perception
22
Senses
blindsight 120 ft., darkvision 240 ft.
Languages
Draconic, Primordial, Common, Solir
Damage immunities
fire, radiant
Condition immunities
frightened , charmed
Found in
Volcanic Field , Settlement , Plane of Ignis

Spells

Channels with CHA. Save DC 22, spell attack +14 .

Channels Sun-Rifting as it was first taught, by the Archon of Fire.

Traits

  • Frightful Presence

    Each hostile creature within 120 feet that can see the dragon makes a Wisdom saving throw against its save DC or is Frightened for 1 minute.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Rebirth

    When it drops to 0 hit points it collapses into embers. Unless the embers are scattered across running water before the next dawn, it rises from them at that dawn with all its hit points.

  • Corona

    A creature that starts its turn within 15 feet of it takes 4d6 radiant damage.

Actions

  • Multiattack

    The drake uses Frightful Presence, then makes one Bite attack, two Claw attacks and one Tail attack.

  • Bite

    +16 to hit · reach 20 ft.

    3d12 + 10 piercing damage

    A bite from the drake's jaws.

  • Claw

    +16 to hit · reach 15 ft.

    3d8 + 10 slashing damage

    A claw strike from the drake's forelimb.

  • Tail

    +16 to hit · reach 25 ft.

    3d10 + 10 bludgeoning damage

    A strike from the drake's tail.

  • Sunfire Breath

    DC 24 Dexterity save

    The drake exhales in a 120-foot cone. Each creature in it makes a Dexterity saving throw, taking 25d6 radiant damage on a failure and half as much on a success. Undead and fiends have disadvantage on the save. Recharges on a roll of 5 or 6 on a d6 at the start of its turn.

  • Wing Attack Legendary

    DC 24 Dexterity save

    It beats its wings. Each creature within 20 feet makes a Dexterity saving throw, taking 3d6 + 10 bludgeoning damage and falling Prone on a failure. It then flies up to half its speed.

  • Channel Legendary

    The drake casts one of its at-will spells. This costs two legendary actions.