Stone Golem
Stone golems stand in the halls they were carved for and do not move until someone does what they were carved to prevent. Most are older than the language spoken by the people who now live around them.
- Physiology
- Construct
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 17 (carved stone)
- Hit points
- 178 (17d10 + 85)
- Proficiency
- +4
- STR 22 +6 save +6
- DEX 9 -1 save -1
- CON 20 +5 save +5
- INT 3 -4 save -4
- WIS 11 +0 save +0
- CHA 1 -5 save -5
- Passive Perception
- 10
- Senses
- darkvision 120 ft.
- Languages
- None
- Damage immunities
- poison, psychic
- Found in
- Settlement
Traits
-
Immutable Form
Immune to any spell or effect that would alter its form.
-
Magic Resistance
Has advantage on saving throws against spells and other magical effects.
-
Unarmored Hide
Nonmagical bludgeoning, piercing and slashing damage dealt to it is halved.
Actions
-
Slam
+10 to hit · reach 5 ft.
3d8 + 6 bludgeoning damage
The golem makes two Slam attacks.
-
Slow
DC 17 Wisdom save
Each creature of its choice within 10 feet must succeed on a Wisdom saving throw or have its speed halved, take a -2 penalty to Armor Class and Dexterity saving throws, and be unable to take reactions, for 1 minute. An affected creature repeats the save at the end of each of its turns, ending the effect on itself on a success. The golem cannot use this again until it has finished a short or long rest.