Bestiary · Construct

PR 10

Stone Golem

Stone golems stand in the halls they were carved for and do not move until someone does what they were carved to prevent. Most are older than the language spoken by the people who now live around them.

Stone Golem, drawn at Large scale
Physiology
Construct
Size
Large
Speed
30 ft.
Armor class
17 (carved stone)
Hit points
178 (17d10 + 85)
Proficiency
+4
  • STR 22 +6 save +6
  • DEX 9 -1 save -1
  • CON 20 +5 save +5
  • INT 3 -4 save -4
  • WIS 11 +0 save +0
  • CHA 1 -5 save -5
Passive Perception
10
Senses
darkvision 120 ft.
Languages
None
Damage immunities
poison, psychic
Condition immunities
charmed , exhausted , frightened , paralyzed , petrified , poisoned
Found in
Settlement

Traits

  • Immutable Form

    Immune to any spell or effect that would alter its form.

  • Magic Resistance

    Has advantage on saving throws against spells and other magical effects.

  • Unarmored Hide

    Nonmagical bludgeoning, piercing and slashing damage dealt to it is halved.

Actions

  • Slam

    +10 to hit · reach 5 ft.

    3d8 + 6 bludgeoning damage

    The golem makes two Slam attacks.

  • Slow

    DC 17 Wisdom save

    Each creature of its choice within 10 feet must succeed on a Wisdom saving throw or have its speed halved, take a -2 penalty to Armor Class and Dexterity saving throws, and be unable to take reactions, for 1 minute. An affected creature repeats the save at the end of each of its turns, ending the effect on itself on a success. The golem cannot use this again until it has finished a short or long rest.