Bestiary · Undead

Undead Pirate Captain

An undead pirate captain is a draugr in a tricorn over a skull and a coat that has been underwater longer than it was ashore, with a ship's anchor held like a polearm. Draugr rise from drowning with a grievance, and a captain's grievance is the ship that went down under it. It sails again with any crew it can raise from the same wreck. If it is destroyed near open water, it rises again at the next high tide unless its wreck is burned.

Undead Pirate Captain, drawn at Medium scale
Physiology
Undead, Humanoid
Size
Medium
Speed
30 ft., swim 40 ft.
Armor class
16 (salt-hardened leathers)
Hit points
135 (18d8 + 54)
Proficiency
+3
  • STR 18 +4 save +7
  • DEX 15 +2 save +2
  • CON 17 +3 save +6
  • INT 13 +1 save +1
  • WIS 14 +2 save +2
  • CHA 17 +3 save +6
Skills
Athletics +7 , Intimidation +6 , Piloting +5
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Common, Old Norska
Damage resistances
necrotic
Damage immunities
poison, cold
Condition immunities
exhausted , poisoned
Found in
Coastline , Open Ocean , Shallows , Subterranean

Traits

  • Drowned Once

    It does not need to breathe, and it is not slowed by moving or fighting underwater.

  • Captain of the Dead

    Allied undead within 60 feet that can hear it have advantage on attack rolls.

  • Back from the Deep

    Reduced to 0 hit points within 1 mile of open water, it rises again at the next high tide unless its wreck is burned.

Actions

  • Multiattack

    The captain makes one Anchor attack and one Cutlass attack.

  • Anchor

    +7 to hit · reach 10 ft.

    3d10 + 4 piercing damage

    A ship's anchor swung on its chain like a war pick.

  • Cutlass

    +7 to hit · reach 5 ft.

    2d8 + 4 slashing damage

    A cut from its rusted cutlass.

  • Drag Under

    DC 14 Strength save

    It hooks one creature within 10 feet with the anchor. The target makes a Strength saving throw. On a failure it is pulled 10 feet toward the captain, Grappled, and begins Suffocating if both are in water.

  • All Hands Bonus action

    One allied undead within 60 feet moves up to its speed and makes one attack.