Undead Pirate Captain
An undead pirate captain is a draugr in a tricorn over a skull and a coat that has been underwater longer than it was ashore, with a ship's anchor held like a polearm. Draugr rise from drowning with a grievance, and a captain's grievance is the ship that went down under it. It sails again with any crew it can raise from the same wreck. If it is destroyed near open water, it rises again at the next high tide unless its wreck is burned.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 30 ft., swim 40 ft.
- Armor class
- 16 (salt-hardened leathers)
- Hit points
- 135 (18d8 + 54)
- Proficiency
- +3
- STR 18 +4 save +7
- DEX 15 +2 save +2
- CON 17 +3 save +6
- INT 13 +1 save +1
- WIS 14 +2 save +2
- CHA 17 +3 save +6
- Skills
- Athletics +7 , Intimidation +6 , Piloting +5
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common, Old Norska
- Damage resistances
- necrotic
- Damage immunities
- poison, cold
- Found in
- Coastline , Open Ocean , Shallows , Subterranean
Traits
-
Drowned Once
It does not need to breathe, and it is not slowed by moving or fighting underwater.
-
Captain of the Dead
Allied undead within 60 feet that can hear it have advantage on attack rolls.
-
Back from the Deep
Reduced to 0 hit points within 1 mile of open water, it rises again at the next high tide unless its wreck is burned.
Actions
-
Multiattack
The captain makes one Anchor attack and one Cutlass attack.
-
Anchor
+7 to hit · reach 10 ft.
3d10 + 4 piercing damage
A ship's anchor swung on its chain like a war pick.
-
Cutlass
+7 to hit · reach 5 ft.
2d8 + 4 slashing damage
A cut from its rusted cutlass.
-
Drag Under
DC 14 Strength save
It hooks one creature within 10 feet with the anchor. The target makes a Strength saving throw. On a failure it is pulled 10 feet toward the captain, Grappled, and begins Suffocating if both are in water.
-
All Hands Bonus action
One allied undead within 60 feet moves up to its speed and makes one attack.