Bestiary · Undead

Vampire

A vampire still wants things from the living beyond blood: standing, company, and a position at a court. It charms the people who supply them and keeps them close, on core worlds and private stations.

Vampire, drawn at Medium scale
Physiology
Undead, Humanoid
Size
Medium
Speed
30 ft.
Armor class
17 (tailored weave)
Hit points
119 (14d8 + 56)
Proficiency
+3
  • STR 18 +4 save +4
  • DEX 17 +3 save +6
  • CON 18 +4 save +4
  • INT 15 +2 save +2
  • WIS 15 +2 save +5
  • CHA 18 +4 save +7
Skills
Deception +7 , Perception +5 , Persuasion +7 , Stealth +6
Passive Perception
15
Senses
darkvision 120 ft.
Languages
Common, Netherspeech
Damage resistances
necrotic, bludgeoning, piercing, slashing
Found in
Settlement , Station Interior

Equipment

Spells

Channels with CHA. Save DC 15, spell attack +7 .

A vampire casts quietly and avoids spells that leave a visible mark on anyone whose absence would be noticed.

Traits

  • Regeneration

    The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and has not taken radiant damage since its last turn.

  • Sunlight Weakness

    The vampire takes 10 radiant damage at the start of each turn in direct sunlight and has disadvantage on attack rolls and ability checks.

Actions

  • Claws

    +7 to hit · reach 5 ft.

    2d6 + 4 slashing damage

    The vampire makes two Claw attacks. A creature hit is Grappled.

  • Bite Bonus action

    +7 to hit · reach 5 ft.

    2d6 + 4 necrotic damage

    The vampire can use this attack only against a Grappled, Restrained or willing creature. The target's hit point maximum drops by the damage dealt and the vampire regains that many hit points.

  • Charm

    DC 15 Wisdom save

    One humanoid within 30 feet is Charmed for 24 hours on a failed save, and regards the vampire as a trusted friend.

  • Mist Reaction

    When the vampire is reduced below half its hit points or takes radiant damage, it turns to mist. It takes half damage from the triggering effect, moves up to 30 feet through any gap air can pass, and reforms. It cannot do this in direct sunlight.