Vampire
A vampire still wants things from the living beyond blood: standing, company, and a position at a court. It charms the people who supply them and keeps them close, on core worlds and private stations.
- Physiology
- Undead, Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 17 (tailored weave)
- Hit points
- 119 (14d8 + 56)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 17 +3 save +6
- CON 18 +4 save +4
- INT 15 +2 save +2
- WIS 15 +2 save +5
- CHA 18 +4 save +7
- Skills
- Deception +7 , Perception +5 , Persuasion +7 , Stealth +6
- Passive Perception
- 15
- Senses
- darkvision 120 ft.
- Languages
- Common, Netherspeech
- Damage resistances
- necrotic, bludgeoning, piercing, slashing
- Found in
- Settlement , Station Interior
Equipment
Spells
Channels with CHA. Save DC 15, spell attack +7 .
A vampire casts quietly and avoids spells that leave a visible mark on anyone whose absence would be noticed.
- At will Charm Person , Darkness , Detect Thoughts
- 2/day each Disguise Self , Hold Person , Misty Step
Traits
-
Regeneration
The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and has not taken radiant damage since its last turn.
-
Sunlight Weakness
The vampire takes 10 radiant damage at the start of each turn in direct sunlight and has disadvantage on attack rolls and ability checks.
Actions
-
Claws
+7 to hit · reach 5 ft.
2d6 + 4 slashing damage
The vampire makes two Claw attacks. A creature hit is Grappled.
-
Bite Bonus action
+7 to hit · reach 5 ft.
2d6 + 4 necrotic damage
The vampire can use this attack only against a Grappled, Restrained or willing creature. The target's hit point maximum drops by the damage dealt and the vampire regains that many hit points.
-
Charm
DC 15 Wisdom save
One humanoid within 30 feet is Charmed for 24 hours on a failed save, and regards the vampire as a trusted friend.
-
Mist Reaction
When the vampire is reduced below half its hit points or takes radiant damage, it turns to mist. It takes half damage from the triggering effect, moves up to 30 feet through any gap air can pass, and reforms. It cannot do this in direct sunlight.