Vanir Acolyte
A Vanir acolyte is a student of the Ether Channel in training at a Vanir house. Acolytes are taught the Channel as a court discipline: what may be opened, in whose presence, and how to close it without notice. Their spells are illusion, charm and silence, and they attend the houses at court.
- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14
- Hit points
- 65 (10d8 + 20)
- Proficiency
- +2
- STR 10 +0 save +0
- DEX 16 +3 save +3
- CON 14 +2 save +2
- INT 17 +3 save +5
- WIS 14 +2 save +2
- CHA 17 +3 save +5
- Skills
- Arcana +5 , Deception +5 , Insight +4 , History +5
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common, Vanir
- Damage resistances
- psychic
- Found in
- Settlement
Equipment
Spells
Channels with INT. Save DC 13, spell attack +5 .
Casts with Intelligence. Its spells are Ether Channel: illusion, charm and reading thoughts.
- At will Mage Hand , Message , Minor Illusion , Prestidigitation
- 3/day each Charm Person , Disguise Self , Silent Image
- 1/day each Detect Thoughts , Suggestion
Traits
-
Courtly Composure
Cannot be made to reveal anything it has been instructed to keep, and has advantage on saves against effects that would compel speech.
Actions
-
Ether Lash
+5 to hit · medium range
1d8 + 3 psychic damage
Two attacks. A creature hit by both has disadvantage on the next saving throw it makes against the acolyte before the end of its next turn.
-
Quiet Word
DC 13 Wisdom save
One creature within 60 feet takes 5d8 psychic damage and cannot speak until the end of its next turn on a failed save, or half damage on a success.
-
Unsaid Reaction
DC 13 Charisma save
When a creature within 60 feet speaks a command, casts a spell with a spoken component, or calls out a warning, that creature makes a Charisma saving throw. On a failure the utterance does not happen, the effect is wasted, and no creature present can afterwards recall hearing it.