Foundry World
A world terraformed, stripped or assembled outright for manufacturing: refinery stacks to the horizon, rail under every surface, and a population housed beside the output. The Axiom Combine holds the ones that still run to schedule, and the Aurel Militarum holds the ones that make its ordnance.
Crossing it
- Navigate
- DC 10
- Forage
- DC 18
- Notice
- DC 15
The grid is easy to read. Sightlines end at the next stack, and the air is worst at ground level.
Exposure
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Air that can be breathed and should not be: spore, ash, chlorine, coolant or fallout.
CON save, DC 12. End of each minute. The Poisoned condition until an hour after leaving the atmosphere.
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Filtration
A rebreather or sealed suit removes the check. A filter mask gives advantage on it.
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Visibility
Ash and dense spore make the area heavily obscured beyond Close range, in addition to their other effects.
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Radiological
Where the contaminant is radiological, a failed save also inflicts a level of exhaustion that a long rest will not clear. It is removed by a Medicine check against the same DC, a restorative spell or a course of antiradiation drugs.
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Conversion
A failure in Bloom atmosphere also counts as one day of exposure toward conversion.
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In play
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Exhaust
The atmosphere is breathable only with a filter. Contaminated Atmosphere applies at ground level across the whole world, and a rebreather is a standing expense.
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Shift pattern
There is no day-night cycle. Sirens set the working hours and the traffic between them, and a party moving against the shift is the only traffic on the rail.
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Plant staff
Every structure belongs to a production line, and every line has a foreman who knows what it produced. Deception and Persuasion checks against plant staff have disadvantage where the party is standing in a numbered location.
Regions on it
- Ash Column An eruption column of ash and gas, and the abrasive, electrically charged fallout downwind of it.
- Lower Atmosphere The layer of a world's atmosphere where weather occurs: breathable, turbulent and home to flying creatures and vessels.
- Near Space The last of the atmosphere, thin enough to count as vacuum for every purpose except drag.
- Settlement Built ground, lived in or abandoned: close quarters, hard cover, and a jurisdiction attached to every encounter.
- Subterranean Everything under the surface, with no light, no weather, and a route set by what the rock allows.
- Volcanic Field Recently resurfaced ground of fresh rock and vented gas, with a surface that may not hold weight.
Foundry World