Armor-Piercing Rounds (10)

Armor-Piercing Rounds (10)

Item Profile

Grade
I · Standard
Rarity
Common
Tier
III · Modern
Cost
90
Weight
0.5 lb

To make: 45 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 12 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • gearEquipment that is neither weapon nor armor. Carried, worn, or set up and used.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.

Ten hardened-penetrator rounds. A hit ignores the damage reduction of non-powered armor. Carrying them is illegal in most orbital jurisdictions.

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier II Paper Cartridges (20)
  2. Tier III Handgun Magazine (15)
  3. Tier III Shotgun Shells (12)
  4. Tier III Ballistic Magazine (30)
  5. Tier III Rifle Magazine (30)
  6. Tier III Sniper Rounds (10)
  7. Tier III Armor-Piercing Rounds (10)
  8. Tier IV Rift Energy Cell
  9. Tier IV Arc Cell
  10. Tier IV Plasma Cell