Plasma Cell

Plasma Cell

Item Profile

Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Cost
180
Weight
1.5 lb

To make: 90 gm of materials and 1 day of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 23 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • gearEquipment that is neither weapon nor armor. Carried, worn, or set up and used.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.

A magnetically bottled charge for plasma weapons, warm to the touch and audibly unhappy about it. Eight shots from a carbine. Cells that have been dropped hard are sold at a discount. A cell reduced to 0 hit points by damage detonates, dealing 2d6 fire damage in a 5-foot radius.

Rules

  • A cell reduced to 0 hit points by damage detonates: 2d6 fire damage in a 5-foot radius.

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier II Paper Cartridges (20)
  2. Tier III Handgun Magazine (15)
  3. Tier III Shotgun Shells (12)
  4. Tier III Ballistic Magazine (30)
  5. Tier III Rifle Magazine (30)
  6. Tier III Sniper Rounds (10)
  7. Tier III Armor-Piercing Rounds (10)
  8. Tier IV Rift Energy Cell
  9. Tier IV Arc Cell
  10. Tier IV Plasma Cell