Rift Energy Cell

Rift Energy Cell

Item Profile

Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Cost
120
Weight
1 lb

To make: 60 gm of materials and 1 day of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 15 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • gearEquipment that is neither weapon nor armor. Carried, worn, or set up and used.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.

A swappable cell holding a bound charge of Rift energy. It powers twenty shots from a carbine, or four hours of any device that does not fire. Every Tier IV energy weapon sold openly takes one.

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier II Paper Cartridges (20)
  2. Tier III Handgun Magazine (15)
  3. Tier III Shotgun Shells (12)
  4. Tier III Ballistic Magazine (30)
  5. Tier III Rifle Magazine (30)
  6. Tier III Sniper Rounds (10)
  7. Tier III Armor-Piercing Rounds (10)
  8. Tier IV Rift Energy Cell
  9. Tier IV Arc Cell
  10. Tier IV Plasma Cell