Refined Coil-Rifle
Weapon Profile
- Category
- Firearms
- Damage
- 1d10 ballistic
- Range
- Long · 151–1,000 ft
- Handling
- Five-round magazine, reloaded as a bonus action.
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
II · Industrial - Training
- Firearms
- Cost
- 720
- Weight
- 9 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 360 gm of materials and 10 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 90 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
A long-barreled rifle that uses paired electromagnetic coils to throw a steel slug down a rifled bore. You gain a +1 bonus to attack and damage rolls made with it. The bore was lapped after rifling and the lockwork stoned smooth, so the trigger breaks clean and the shot goes where the sights say.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.