Refined Coil-Rifle

Refined Coil-Rifle

Weapon Profile

Category
Firearms
Damage
1d10 ballistic
Range
Long · 151–1,000 ft
Handling
Five-round magazine, reloaded as a bonus action.
Grade
II · Refined
Rarity
Uncommon
Tier
II · Industrial
Training
Firearms
Cost
720
Weight
9 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 360 gm of materials and 10 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 90 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • loadingOne shot per action, bonus action or reaction, however many attacks you have.

A long-barreled rifle that uses paired electromagnetic coils to throw a steel slug down a rifled bore. You gain a +1 bonus to attack and damage rolls made with it. The bore was lapped after rifling and the lockwork stoned smooth, so the trigger breaks clean and the shot goes where the sights say.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3