Masterwork Coil-Rifle
Weapon Profile
- Category
- Firearms
- Damage
- 1d10 ballistic
- Range
- Long · 151–1,000 ft
- Handling
- Five-round magazine, reloaded as a bonus action.
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
II · Industrial - Training
- Firearms
- Cost
- 8220
- Weight
- 9 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 4,110 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,028 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
A long-barreled rifle that uses paired electromagnetic coils to throw a steel slug down a rifled bore. You gain a +3 bonus to attack and damage rolls made with it. Match grade throughout: hand-fitted, individually proofed, and the barrel selected from a batch for the one that shot best.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.