Masterwork Coil-Rifle

Masterwork Coil-Rifle

Weapon Profile

Category
Firearms
Damage
1d10 ballistic
Range
Long · 151–1,000 ft
Handling
Five-round magazine, reloaded as a bonus action.
Grade
IV · Masterwork
Rarity
Epic
Tier
II · Industrial
Training
Firearms
Cost
8220
Weight
9 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,110 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,028 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • loadingOne shot per action, bonus action or reaction, however many attacks you have.

A long-barreled rifle that uses paired electromagnetic coils to throw a steel slug down a rifled bore. You gain a +3 bonus to attack and damage rolls made with it. Match grade throughout: hand-fitted, individually proofed, and the barrel selected from a batch for the one that shot best.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3