Pristine Coil-Rifle
Weapon Profile
- Category
- Firearms
- Damage
- 1d10 ballistic
- Range
- Long · 151–1,000 ft
- Handling
- Five-round magazine, reloaded as a bonus action.
- Grade
-
III · Pristine - Rarity
-
Rare - Tier
-
II · Industrial - Training
- Firearms
- Cost
- 2220
- Weight
- 9 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1,110 gm of materials and 25 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 3, finished with a DC 15 check. To repair: 278 gm and 7 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
A long-barreled rifle that uses paired electromagnetic coils to throw a steel slug down a rifled bore. You gain a +2 bonus to attack and damage rolls made with it. Barrel and receiver bedded to each other, the crown cut square again, and the sights zeroed and then pinned so they stay zeroed.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.