Refined EVA Combat Boots
Armor Profile
- Class
- Medium
- AC
- +1
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
IV · Spacefaring - Training
- Medium Armor
- Cost
- 760
- Weight
- 4 lb
Without training in medium armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency
To make: 380 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 95 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- armorWorn protection. Sets or contributes to your armor class.
- armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
- sealedAirtight. It holds pressure and keeps out what is in the air outside.
- vacuum-ratedRated for hard vacuum, not merely for bad air.
- life-supportCarries its own air and scrubbing for a stated duration.
Boots with magnetic soles and a release you can find without looking down. It grants a +1 bonus to Armor Class beyond the ordinary pattern. Seals replaced and the pressure envelope tested again, so it holds vacuum as well as it holds a hit.
Rules
-
Always on
- +1 AC
-
Unlike the ordinary piece, this one grants +1 to Armor Class on its own. Completing its set grants the set's own +1 on top of that.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Armor Set
Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.