Refined Ghost Boots

Refined Ghost Boots

Armor Profile

Class
Light
AC
+1
Grade
II · Refined
Rarity
Uncommon
Tier
IV · Spacefaring
Training
Light Armor
Cost
920
Weight
4 lb

Without training in light armor, you have disadvantage on every attack, check and save that uses Strength or Dexterity, your speed drops by 10 feet, and you cannot channel while it is on. Proficiency

To make: 460 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 115 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • armorWorn protection. Sets or contributes to your armor class.
  • armor-pieceA piece rather than a suit. It changes no armor class on its own; a matched set of head, arms, hands, waist, legs and feet grants +1.
  • silentMakes no report. Firing it does not give your position away.
  • adaptiveReads its surroundings and matches them. Slowly, and only while you move slowly.

Boots soled in a compound that stays quiet on plate steel, wet or dry. It grants a +1 bonus to Armor Class beyond the ordinary pattern. Trimmed and edge-sealed properly, so the panel stops absorbing water and losing strength in the field.

Rules

  • Always on

    • +1 AC
  • Unlike the ordinary piece, this one grants +1 to Armor Class on its own. Completing its set grants the set's own +1 on top of that.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Armor Set

Worn together, not one after the other. The four pieces with their body armor grant a +1 bonus to Armor Class.

  1. Ghost Suit
  2. Ghost Helmet
  3. Ghost Gloves
  4. Ghost Pants
  5. Ghost Boots