Hazmat Suit
Item Profile
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Cost
- 300
- Weight
- 12 lb
To make: 150 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 38 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- gearEquipment that is neither weapon nor armor. Carried, worn, or set up and used.
- sealedAirtight. It holds pressure and keeps out what is in the air outside.
A sealed orange coverall with taped seams, an integral hood and a belt-mounted blower. While sealed, you are immune to airborne and contact contaminants, including radiation, corrosive atmosphere and inhaled poison, for 4 hours. While wearing it you have disadvantage on Dexterity (Stealth) checks and on Dexterity saving throws.
Rules
-
While sealed you are immune to airborne and contact contaminants, including radiation, corrosive atmosphere and inhaled poison, for 4 hours. You have disadvantage on Dexterity (Stealth) checks and on Dexterity saving throws while wearing it.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.