Refined Plasma Rifle
Weapon Profile
- Category
- Firearms
- Damage
- 2d8 plasma
- Range
- Long · 151–1,000 ft
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
IV · Spacefaring - Training
- Firearms
- Cost
- 2900
- Weight
- 9 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1,450 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 363 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A magnetically bottled plasma weapon with a shoulder stock and a heat sink that glows through its housing after sustained fire. You gain a +1 bonus to attack and damage rolls made with it. The emitter geometry was cut again by somebody who understood it, so the discharge leaves the aperture already coherent.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.