Pristine Plasma Rifle
Weapon Profile
- Category
- Firearms
- Damage
- 2d8 plasma
- Range
- Long · 151–1,000 ft
- Grade
-
III · Pristine - Rarity
-
Rare - Tier
-
IV · Spacefaring - Training
- Firearms
- Cost
- 4400
- Weight
- 9 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 2,200 gm of materials and 25 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 3, finished with a DC 15 check. To repair: 550 gm and 7 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A magnetically bottled plasma weapon with a shoulder stock and a heat sink that glows through its housing after sustained fire. You gain a +2 bonus to attack and damage rolls made with it. The capacitor stack rebuilt to a matched set and the timing loop tightened, which stops the first shot of a burst arriving weaker than the rest.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.