Masterwork Plasma Rifle

Masterwork Plasma Rifle

Weapon Profile

Category
Firearms
Damage
2d8 plasma
Range
Long · 151–1,000 ft
Grade
IV · Masterwork
Rarity
Epic
Tier
IV · Spacefaring
Training
Firearms
Cost
10400
Weight
9 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 5,200 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,300 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.

A magnetically bottled plasma weapon with a shoulder stock and a heat sink that glows through its housing after sustained fire. You gain a +3 bonus to attack and damage rolls made with it. The focusing optics were grown as a single crystal, and the beam holds its profile to the limit of the weapon's range without adjustment.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3