Refined Submachine Gun
Weapon Profile
- Category
- Firearms
- Damage
- 1d10 ballistic
- Range
- Medium · 31–150 ft
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
III · Modern - Training
- Firearms
- Cost
- 950
- Weight
- 6 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 475 gm of materials and 10 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 119 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- autofireCan spray an area instead of a target, spending extra ammunition to do it.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A compact automatic weapon firing pistol rounds from a stick magazine, built for boarding actions and stairwells. You gain a +1 bonus to attack and damage rolls made with it. Fitted with a heavier barrel and a stock that does not shift with the weather.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.