Masterwork Submachine Gun
Weapon Profile
- Category
- Firearms
- Damage
- 1d10 ballistic
- Range
- Medium · 31–150 ft
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
III · Modern - Training
- Firearms
- Cost
- 8450
- Weight
- 6 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 4,225 gm of materials and 50 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,057 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- autofireCan spray an area instead of a target, spending extra ammunition to do it.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A compact automatic weapon firing pistol rounds from a stick magazine, built for boarding actions and stairwells. You gain a +3 bonus to attack and damage rolls made with it. The last rebuild left nothing of the original but the pattern.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.