Pristine Submachine Gun

Pristine Submachine Gun

Weapon Profile

Category
Firearms
Damage
1d10 ballistic
Range
Medium · 31–150 ft
Grade
III · Pristine
Rarity
Rare
Tier
III · Modern
Training
Firearms
Cost
2450
Weight
6 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 1,225 gm of materials and 25 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 3, finished with a DC 15 check. To repair: 307 gm and 7 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • autofireCan spray an area instead of a target, spending extra ammunition to do it.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.

A compact automatic weapon firing pistol rounds from a stick magazine, built for boarding actions and stairwells. You gain a +2 bonus to attack and damage rolls made with it. Rebarrelled once the first barrel shot out, and the gas system tuned to the load it is actually fed.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3