Pristine Submachine Gun
Weapon Profile
- Category
- Firearms
- Damage
- 1d10 ballistic
- Range
- Medium · 31–150 ft
- Grade
-
III · Pristine - Rarity
-
Rare - Tier
-
III · Modern - Training
- Firearms
- Cost
- 2450
- Weight
- 6 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1,225 gm of materials and 25 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 3, finished with a DC 15 check. To repair: 307 gm and 7 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- autofireCan spray an area instead of a target, spending extra ammunition to do it.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A compact automatic weapon firing pistol rounds from a stick magazine, built for boarding actions and stairwells. You gain a +2 bonus to attack and damage rolls made with it. Rebarrelled once the first barrel shot out, and the gas system tuned to the load it is actually fed.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.