Spell Catalog · Enchantment-Rifting

Confusion

Level 4 Enchantment Concentration
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
Medium · 90 feet
Components
V · S · M (three nut shells)
Saving Throw
WIS

Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take bonus actions or reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below. At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success.

Behavior for the Turn
1d10Behavior
1The target doesn't take an action, and it uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west.
2–6The target doesn't move or take actions.
7–8The target doesn't move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action.
9–10The target chooses its behavior.

At Higher Levels

Slot Effect
5th The sphere's radius is 15 feet.
6th The sphere's radius is 20 feet.
7th The sphere's radius is 25 feet.
8th The sphere's radius is 30 feet.
9th The sphere's radius is 35 feet.

Role

  • control

Class Access