Spell Catalog · Sun-Rifting

Dazzle

Level 2 Sun radiant
Casting Time
1 action
Duration
Instantaneous
Range
Medium · 120 feet
Components
V · S
Saving Throw
DEX · Half damage and not Blinded.

You aim a needle of stellar light at one creature you can see within range. The target makes a Dexterity saving throw, taking 4d8 radiant damage on a failed save or half as much on a successful one. On a failed save it is also Blinded until the end of your next turn.

At Higher Levels

Slot Effect
3th · 5d8 The damage increases to 5d8.
4th · 6d8 The damage increases to 6d8.
5th · 7d8 The damage increases to 7d8.
6th · 8d8 The damage increases to 8d8.
7th · 9d8 The damage increases to 9d8.
8th · 10d8 The damage increases to 10d8.
9th · 11d8 The damage increases to 11d8.

The radiance line

A line opens low and forks. Where you go from here depends on what you took to get here.

  1. cant Glare you came from here
  2. cant Glimmer (utility)
  3. L1 Celestial Navigation (astrological)
  4. L2 Beacon
  5. L2 Dazzle
  6. L4 Noon (revealing)
  7. L5 Eclipse (occluding)

Role

  • damage
  • control

Class Access