- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- Medium · 120 feet
- Components
- V · S
- Saving Throw
- DEX · Half damage and not Blinded.
You aim a needle of stellar light at one creature you can see within range. The target makes a Dexterity saving throw, taking 4d8 radiant damage on a failed save or half as much on a successful one. On a failed save it is also Blinded until the end of your next turn.
At Higher Levels
| Slot | Effect |
|---|---|
| 3th · 5d8 | The damage increases to 5d8. |
| 4th · 6d8 | The damage increases to 6d8. |
| 5th · 7d8 | The damage increases to 7d8. |
| 6th · 8d8 | The damage increases to 8d8. |
| 7th · 9d8 | The damage increases to 9d8. |
| 8th · 10d8 | The damage increases to 10d8. |
| 9th · 11d8 | The damage increases to 11d8. |
The radiance line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Glare you came from here
- cant Glimmer (utility)
- L1 Celestial Navigation (astrological)
- L2 Beacon
- L2 Dazzle
- L4 Noon (revealing)
- L5 Eclipse (occluding)
Role
- damage
- control