- Casting Time
- 1 minute
- Duration
- Concentration, up to 10 minutes
- Range
- Melee · Self
- Components
- V · S · M (a seed from a tree older than you, which the spell consumes)
- Saving Throw
- DEX · Half damage.
You root yourself to the bedrock. For the duration you cannot be moved, knocked Prone, or teleported against your will, you are immune to the Restrained and Paralyzed conditions, and you automatically succeed on Strength and Constitution saving throws. Your speed is 0 and cannot be increased. At the start of each of your turns, choose a point within 60 feet of you: each creature within 15 feet of that point makes a Dexterity saving throw, taking 8d8 bludgeoning damage on a failed save or half as much on a successful one. You can end the spell without using an action.
The rooting line
A line opens low and forks. Where you go from here depends on what you took to get here.
- cant Footing
- L2 Anchor
- L2 Bramble (binding)
- L3 Harden
- L5 Taproot (restorative) you came from here
- L9 Foundation
Role
- protection
- damage