Spell Catalog · Illusion-Rifting

Major Image

Level 3 Illusion Concentration
Casting Time
1 action
Duration
Concentration, up to 10 minutes
Range
Medium · 120 feet
Components
V · S · M (a bit of fleece)

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it can't deal damage or cause conditions. If you are within range of the illusion, you can take an action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. Physical interaction with the image reveals it to be an illusion, for things can pass through it. A creature that takes a Study action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

At Higher Levels

Slot Effect
4th The spell lasts until dispelled and doesn't require concentration.
5th The spell lasts until dispelled and doesn't require concentration.
6th The spell lasts until dispelled and doesn't require concentration.
7th The spell lasts until dispelled and doesn't require concentration.
8th The spell lasts until dispelled and doesn't require concentration.
9th The spell lasts until dispelled and doesn't require concentration.

Role

  • creation

Class Access