Bestiary · Construct

PR 1

Animated Armor

A hall that has been sealed since its last owner died is often still guarded by the suit of armor on the stand by the door. Animated armor stays in the room it was set to hold and stops attacking anything that leaves it.

Animated Armor, drawn at Medium scale
Physiology
Construct
Size
Medium
Speed
25 ft.
Armor class
15
Hit points
33 (6d8 + 6)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 11 +0 save +0
  • CON 13 +1 save +1
  • INT 1 -5 save -5
  • WIS 3 -4 save -4
  • CHA 1 -5 save -5
Passive Perception
6
Senses
blindsight 60 ft.
Languages
None
Damage immunities
poison, psychic
Condition immunities
blinded , charmed , deafened , frightened , paralyzed , petrified , poisoned
Found in
Settlement

Traits

  • Antimagic Susceptibility

    Incapacitated while in the area of an antimagic effect, and Stunned for 1 minute if targeted by dispel magic against a 4th-level spell slot.

  • False Appearance

    While it remains motionless, it is indistinguishable from a normal suit of armor.

  • Fixed Post

    Will not leave the room it was set to hold, and stops attacking anything that has left it.

Actions

  • Multiattack

    Makes two slam attacks.

  • Slam

    +4 to hit · reach 5 ft.

    1d6 + 2 bludgeoning damage

    A heavy blow from the armor's fist.