PR
1
Animated Armor
A hall that has been sealed since its last owner died is often still guarded by the suit of armor on the stand by the door. Animated armor stays in the room it was set to hold and stops attacking anything that leaves it.
- Physiology
- Construct
- Size
- Medium
- Speed
- 25 ft.
- Armor class
- 15
- Hit points
- 33 (6d8 + 6)
- Proficiency
- +2
- STR 14 +2 save +2
- DEX 11 +0 save +0
- CON 13 +1 save +1
- INT 1 -5 save -5
- WIS 3 -4 save -4
- CHA 1 -5 save -5
- Passive Perception
- 6
- Senses
- blindsight 60 ft.
- Languages
- None
- Damage immunities
- poison, psychic
- Found in
- Settlement
Traits
-
Antimagic Susceptibility
Incapacitated while in the area of an antimagic effect, and Stunned for 1 minute if targeted by dispel magic against a 4th-level spell slot.
-
False Appearance
While it remains motionless, it is indistinguishable from a normal suit of armor.
-
Fixed Post
Will not leave the room it was set to hold, and stops attacking anything that has left it.
Actions
-
Multiattack
Makes two slam attacks.
-
Slam
+4 to hit · reach 5 ft.
1d6 + 2 bludgeoning damage
A heavy blow from the armor's fist.