Banshee
A banshee is bound to the place where it died and to the moment of its death. No living person can give it what it wants, and its wail is that death still going on.
- Physiology
- Undead
- Size
- Medium
- Speed
- 0 ft., fly 40 ft. (hover)
- Armor class
- 14
- Hit points
- 58 (13d8)
- Proficiency
- +2
- STR 1 -5 save -5
- DEX 14 +2 save +2
- CON 10 +0 save +0
- INT 12 +1 save +1
- WIS 11 +0 save +2
- CHA 17 +3 save +5
- Skills
- Perception +2 , Insight +2
- Passive Perception
- 12
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
- Damage resistances
- acid, fire, lightning, thunder, bludgeoning, piercing, slashing
- Damage immunities
- cold, necrotic, poison
- Condition immunities
- charmed , exhausted , frightened , grappled , paralyzed , petrified , poisoned , prone , restrained
- Found in
- Settlement , Shallows
Traits
-
Incorporeal
The banshee can move through other creatures and objects as if they were difficult terrain and takes 1d10 force damage if it ends its turn inside an object.
-
Detect Life
The banshee knows the location of any living creature within 5 miles.
-
Bound
The banshee cannot willingly travel more than 300 feet from the place it died.
Actions
-
Corrupting Touch
+4 to hit · reach 5 ft.
3d6 + 2 necrotic damage
A touch of the banshee's hand.
-
Horrifying Visage
DC 13 Wisdom save
Each creature within 60 feet that can see the banshee makes a Wisdom saving throw or is Frightened for 1 minute, and ages 1d4 years on a failure by 5 or more.
-
Wail
DC 10 Constitution save
The banshee can use Wail once per day and not while Silenced. Every living creature within 30 feet that can hear the banshee makes a Constitution saving throw. On a failure the creature drops to 0 hit points. On a success it takes 10 psychic damage.