Bestiary · Undead

PR 4

Banshee

A banshee is bound to the place where it died and to the moment of its death. No living person can give it what it wants, and its wail is that death still going on.

Banshee, drawn at Medium scale
Physiology
Undead
Size
Medium
Speed
0 ft., fly 40 ft. (hover)
Armor class
14
Hit points
58 (13d8)
Proficiency
+2
  • STR 1 -5 save -5
  • DEX 14 +2 save +2
  • CON 10 +0 save +0
  • INT 12 +1 save +1
  • WIS 11 +0 save +2
  • CHA 17 +3 save +5
Skills
Perception +2 , Insight +2
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Common, Elvish
Damage resistances
acid, fire, lightning, thunder, bludgeoning, piercing, slashing
Damage immunities
cold, necrotic, poison
Condition immunities
charmed , exhausted , frightened , grappled , paralyzed , petrified , poisoned , prone , restrained
Found in
Settlement , Shallows

Traits

  • Incorporeal

    The banshee can move through other creatures and objects as if they were difficult terrain and takes 1d10 force damage if it ends its turn inside an object.

  • Detect Life

    The banshee knows the location of any living creature within 5 miles.

  • Bound

    The banshee cannot willingly travel more than 300 feet from the place it died.

Actions

  • Corrupting Touch

    +4 to hit · reach 5 ft.

    3d6 + 2 necrotic damage

    A touch of the banshee's hand.

  • Horrifying Visage

    DC 13 Wisdom save

    Each creature within 60 feet that can see the banshee makes a Wisdom saving throw or is Frightened for 1 minute, and ages 1d4 years on a failure by 5 or more.

  • Wail

    DC 10 Constitution save

    The banshee can use Wail once per day and not while Silenced. Every living creature within 30 feet that can hear the banshee makes a Constitution saving throw. On a failure the creature drops to 0 hit points. On a success it takes 10 psychic damage.