Draugr
A draugr holds the wreck it died on and will not leave it. They keep their stations, their order of watch, and enough of their training to work a boarding action from the inside.
- Physiology
- Undead
- Size
- Medium
- Speed
- 25 ft., swim 40 ft.
- Armor class
- 16 (corroded mail)
- Hit points
- 76 (9d8 + 36)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 12 +1 save +1
- CON 18 +4 save +6
- INT 9 -1 save -1
- WIS 12 +1 save +1
- CHA 9 -1 save -1
- Skills
- Athletics +5 , Perception +3
- Passive Perception
- 13
- Senses
- darkvision 60 ft.
- Languages
- Old Norska; understands Common
- Damage resistances
- cold, necrotic
- Damage immunities
- poison
- Condition immunities
- poisoned , exhausted , decompressed
Equipment
Traits
-
Drowned Grip
A creature Grappled by the draugr cannot hold its breath.
-
Undying Watch
Returns to its post if it loses the creature it was pursuing, and will not leave the wreck it died on.
Actions
-
Rusted Axe
+5 to hit · Battleaxe · reach 5 ft.
1d10 + 3 slashing damage
Two attacks. A creature hit by both has disadvantage on its next check to hold its breath.
-
Drag Under Bonus action
DC 13 Strength save
One creature within 5 feet is Grappled and pulled 10 feet toward the nearest water on a failed save.
-
Hold the Wreck Reaction
When a creature attempts to leave the wreck the draugr died on by any exit within 30 feet, the draugr makes one Rusted Axe attack against it, and its movement ends on a hit.