Bestiary · Undead

Draugr

A draugr holds the wreck it died on and will not leave it. They keep their stations, their order of watch, and enough of their training to work a boarding action from the inside.

Draugr, drawn at Medium scale
Physiology
Undead
Size
Medium
Speed
25 ft., swim 40 ft.
Armor class
16 (corroded mail)
Hit points
76 (9d8 + 36)
Proficiency
+2
  • STR 17 +3 save +3
  • DEX 12 +1 save +1
  • CON 18 +4 save +6
  • INT 9 -1 save -1
  • WIS 12 +1 save +1
  • CHA 9 -1 save -1
Skills
Athletics +5 , Perception +3
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Old Norska; understands Common
Damage resistances
cold, necrotic
Damage immunities
poison
Condition immunities
poisoned , exhausted , decompressed
Found in
Shallows , Coastline

Equipment

Traits

  • Drowned Grip

    A creature Grappled by the draugr cannot hold its breath.

  • Undying Watch

    Returns to its post if it loses the creature it was pursuing, and will not leave the wreck it died on.

Actions

  • Rusted Axe

    +5 to hit · Battleaxe · reach 5 ft.

    1d10 + 3 slashing damage

    Two attacks. A creature hit by both has disadvantage on its next check to hold its breath.

  • Drag Under Bonus action

    DC 13 Strength save

    One creature within 5 feet is Grappled and pulled 10 feet toward the nearest water on a failed save.

  • Hold the Wreck Reaction

    When a creature attempts to leave the wreck the draugr died on by any exit within 30 feet, the draugr makes one Rusted Axe attack against it, and its movement ends on a hit.